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Animal Tricks Pathfinder

Animal Training Tricks

Simple Commands for Non-Intelligent Animals

Animals with an Intelligence score of 1 can learn a maximum of three tricks. Each trick takes only 1 week to train 21 hours and you make your check on day 4 at hour 12. The animal performs a variety of simple tricks such as sitting up, rolling over, roaring, or barking.

Expert Trainers and Exceptional Animals

Animals with an Intelligence score of 3 or higher can learn more complex tricks, and the number of tricks they can learn is limited only by their Intelligence score. Trick training is always done with Handle Animal checks. It’s usually impossible to teach an animal a trick that uses critical thinking. If you’re expert, master, or legendary in the Handle Animal skill, you can teach your animal tricks that would normally be impossible.

Skills Available for Animal Companions

  • Acrobatics (Dex)
  • Climb (Str)
  • Escape Artist (Dex)
  • Fly (Dex)


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